Changing the cl_interp variable to 0. 033, for this I did 500. Set cl_interp_ratio to 2, unless you have a very good reason to use a different value. 0. You could easily just make two different cfgs one for projectile classes and one for hitscan classes and exec them along the binds. type. cl_cmdrate 1000000 cl_interp 0 cl_updaterate 1000000 (This is also referred to as the 0lerp script, because your net_graph will tell you that you have 0. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Сервера Team Fortress 2 (без специальных модов) генерируют состояние игрового мира 66. lower is better, just do cl_interp 0. 0303. 015625 or 0. 1 is pretty safe. These are the only clips I could get with cl_interp 5, and t. cl_interp 0. As the name suggests, this patch will simply kick the player out of the game if they attempt to abuse interpolation. You may see a small FPS gainI think there is a minimum to cl_interp such that when you enter 0, it defaults to a nonzero number. IAmAGermanShepherd. I wrote them into the launch options like this: -fov_desired 90; -viewmodel_fov 70; -tf_use_min_viewmodels 1; -cl_interp 0. The cl_interp 0. rate 97000. Cl_interp only allows you to simulate lags found on non-local servers (servers hosted outside your preferred region) on training or test servers. I was watching one of Star's videos and he mentioned that changing the cl_interp value to 0. If you are looking to bind a key so that you can use 2 different settings this will work usually:cl_cmdrate "101" // Number of command pakets sent to the server per second. Sniper. In regards to interp, setting it to "0" will set it to the lowest rating possible. 0152 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0. As far as I know, you can't change your interp settings while in game, so with mcom's inbuilt network aliases that are specifically tailored to either hitscan or projectile, will switching between classs in-game change my interp or will I have to leave and come back every time I want to change class for my interp to adjust properly? Thank you! 2. it really doesn't matter, competitive players will say as low as possible, so 0, but it's all personal preference. changing your interp to a high number only makes you worse at spy. Thanks a lot man! The default cl_interp is 0. Some people seem to like to use lower values for all classes while others say something like. cl_interp_ratio defaults to 2 and cl_updaterate defaults to 20. (DISCLAIMER DO NOT DO. if the game feels really stuttery then change cl_interp_ratio to 2. It is highly advised to set your interp itself as low as possible. I actually have cl_smooth 0 in my autoexec, then a separate config I load only when I. 5" is. 015 (lerp: 15. notzkah. I am pretty sure this 0. cl_updaterate 66. However, backstab aimbots remove the weakness of high interp, while keeping. Same goes for other classes, but much more noticable. im playing on eu servers 60-100 pinp current interp im using:. Idk I just got this off of a youtube video. (can be seen in the Source SDK) This means the server will apply the interpolation delay in the lag compensation code, while you don't have it on your client. 7k. I actually have cl_smooth 0 in my autoexec, then a separate config I load only when I. cl_interp_ratio 2 means that the client delays two updates. they're only still laggy/low fps if you don't use the default cl_interp (0. Good luck. 033 for hitscan is recommended though. Z_Overlord. 033 into that respective class' cfg folder. cfg cl_crosshair_file "". level 2 · 9 yr. cfg (instead of cl_interp 0). 01 cl_updaterate 66 mat_phong 0 Второй конфигTf2 better melee hit reg and tips. My internet settings:I was wondering if there was a way to launch TF2 with all those console commands that make the graphics better. 0, but you can only use 0. With a - before each command, and a space between commands. So if ping normally is around 20, and sometimes 18, and sometimes as high as 34, jitter is 0. May 7, 2019 @ 4:57pm. #2. If you have a good and stable connection. "A discussion on customisation in TF2. Apologies for the weird glitches, obs really doesn't like recording tf2 directly for some reason, will have to fix later. Changing the default viewmodel fov from viewmodel_fov "54" to viewmodel_fov "70". Common values are 0 (minimum, gets set to what minimal value server allows), 0. 2. It is often used in conjunction with auto-backstab, which is actually cheating . 0152 (for projectile classes) Non-Command Settings: Advanced Options> Enable Advanced Spectator Hud for Tournament Mode Options>Keyboard>Change duck to LeftShift instead of CTRL Options>Video>Advanced>Motion Blur Disabled Launch Options in Steam: (Right click on TF2 in your library, select. The worse part of it all is the delay between your actions and the server. Uses of scripting vary from simply binding a key to a command to self-referential loops and. Here are my settings:Interp. Which means that the higher cl_interp you're talking about (0. arcfox72 • 6 yr. This ConVar controls some code optimizations for running client-side prediction. rate 80000. This will buffer 3 (or 4) updates, and is used for clients with very high packet loss. This allows for smoother gameplay without stuttering when packets are lost). I don. Share. Firstly, try. You can also use the snapshots_lan module level to get the lowest interp. So if ping normally is around 20, and sometimes 18, and sometimes as high as 34, jitter is 0. and if you use values for 0 lerp: cl_interp 0 cl_interp_ratio 1 cl_updaterate 100000. First, I tried opening the console during a casual match and typed cl_interp 5 ,like I saw in that. 1. Sets lerp to a fixed value (seconds). Date Posted: May 7, 2019 @ 4:33pm. cfg. rate 128000, cl_cmdrate 128, cl_updaterate 128, cl_interp 0, cl_interp_ratio 1 You can type the same thing above without the values to see your current default first before adjusting for a comparison. what setting would i need to change? Use these cl_cmdrate 100 cl_updaterate 100 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. org launches tf2pickup. 2020-12-16 05:02. 031 on bad connections = . The server assumes the interp to be whatever is reported by the client and thus you can't change it while connected. 2 lerp each time you launch the game. #2. You can also set interp and interp ratio lower (0. 0152. From the official TF2 wiki page: Backtrack Abuses the Source Engine's lag compensation to "send people back in time". Go to steam/steamapps/Team Fortress 2/common/tf/cfg. This can tolerate an entire dropped update without any visual hitches, but causes your reaction time to be slower. 05 ; cl_interp_ratio 2" // for updaterate 66 cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 // DO NOT EVER CHANGE THIS. Step 2: Go into New - Text Document. You have to open console and put in "cl_interp <number>" into console. cl_updaterate 66. 5" would fail to get the stab. 1 = "good" connections. Share. Unlike hacking, scripting is built into Team Fortress 2 and is not banned by VAC (Valve Anti-Cheat). 05 This config will help with. rate 50000 - not sure if correct but itsxwhat i use. cfg, open it with notepad and delete everything inside. 000000 max. Help with laggy sentry animations. org launches tf2pickup. Community News tf2pickup. Same goes for other classes, but much more noticable. dem files play much smoother. org launches tf2pickup. Team Fortress 2 2007 Browse game Gaming Browse all gaming It’s cable reimagined No DVR space limits. this, but cl_interp calculate automaticaly for cl_interp_ratio 1 or 2. cl_interp_ratio 3 (or even 4) for heavy packet loss. That way you won't have to test every setting for a long. 1) the skeletons and other bosses are 60 fps for me and most others. 0078125. All keybindings are shown at the top of the file. 007813 in-game) is minimal. For this video, I'm using an older version of TF2 from before the patch. This makes sure tf2 doesn't decide to delete your config without warning. scout, sniper, heavy ect) put cl_interp 0. Set cl_interp to 0 and raise cl_interp_ratio above 1 [for example 1. 500000 client archive notconnected - Sets the interpolation amount (bounded on low side by server interp ratio settings). If you have higher ping or loss change to cl_interp_ratio 2, more interpolation. And then booted up tf2. cl_interp_ratio 1. #2. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. But with L4D2, when I set my interp value lower than the default value of 100, the common infected tend to stutter. TF2's default rate is 80000, but there's a common misconception that it should be set to 60000 or something. ago. Block Pinion and Malicous Servers Script. Exmaple. #1. That way you won't have to test every setting for a long. 0152) and 2 (equal to cl_interp 0. 6 Frags – +. 0: client archive userinfo notconnected: Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). Hello! This tutorial is more for people who are newer to spy or don't play him as often. open console. Idk I just got this off of a youtube video. 0152/ratio 1 TF2 uses the snapshot previous to what you see and the next one to interpolate where everyone is in. = x) next to your current settings. This has probably been asked 295629 times before but, what are the best optimal interp settings for hitscan classes and projectile classes? I always have a decent connection to servers ie. In Team Fortress 2, there is a well known exploit that is commonly used to make it easier facestabbing players. If you're experiencing trouble, use this. . Quoteing valve developer "Unfortunately Valve's games still default to a minimum interpolation delay ("lerp") of 100ms, a value tuned for the era of dial-up modems!" Even though they had added the formula below! Setting their cl_interp_ratio to 1. Between 1 and 2 is a varying tolerance for the amount of network jitter your client can tolerate. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. cl_cmdrate 66. and see if anything changes. 2 or something like that, and it reduces a lot of lag. 5, 2. With 0. cl_hud_playerclass_use_playermodel <0/1> - Sets whether or not the player's model is used on the HUD (Default: 1) cl_interp <0. So is there a point where I change the lerp. He had (I assume as most cl_interp abusing spies have) set it to 5. Fixes an exploit related to cl_interp, in which the ConVar values changes, but CBasePlayer::m_fLerpTime doesn't. posted in TF2 General Discussion. Exmaple. 0303 for hitscan. 6"/360. 0352 currently Set cl_interp to 0. I recently heard about cl_interp abusing, and I’m pretty new to tf2. You can safely go down to a lerp of 60 (use the following: rate 30000; cl_cmdrate 30; cl_updaterate 30; cl_interp_ratio 1; cl_interp 0. . cl_interp . The internet speed is not my problem, the game's settings are. Dewa Nov 2,. This guide ended up being a lot longer than I anticipated and if you managed to read up until here you should now have a better understanding of how the TF2 network related cvars work and what they should be set at for your connection. This means arguing about. #6 GYROS OF MAIN 4 12h › RGL S11 Newcomer. So first you open up your browser, and then you look below for the shit I was talking about. cl. 0152 cl_interp_ratio 2 low interp so projectiles dont look weird but 2 ratio so hitscan should always reg. // display, they are useless. Set cl_interp to 0 (so that the game will look at cl_interp_ratio instead). Comments. Your rate should be based off these such that you are actually receiving all 66 and able to send all 66. No hidden fees. Thanks for the reply. cl_interp_ratio works based of what cl_updaterate is and determine the interp as: interp (in seconds) = cl_interp_ratio / cl_updaterate . Later on, I spectated him while I was dead and said to my team, "can we. and abusing lag to score stabs you didn't deserve is not a good way to learn spy. cl_interp_ratio 2 rate 196608 cl_updaterate 66 cl_cmdrate 66 cl_smooth 1 cl_smooth_time 0. По этому она подождет еще два тика. I said to them that this was a case of cl_interp abuse. in my class cfgs depending on the class and weapons they use. One with a higher value will be your interpolation delay (lerp). A target's playermodel will be ahead of the hitboxes if the target is taunting. ago. Only cl_interp 0 was removed. I'll add that I play mostly on casual servers and i have very good internet in case that helps. cl_pred_optimize 2. // Also, use this on things that "can not" miss or are especially susceptible to "shitreg" for you, meaning sniper rifles and (for me) scout weapons. // desirable than a variable but sometimes high framerate. Out of principle I run cl_interp 0 (lowest possible per server) erryday especially on match servers. cl_interp_all is a console variable available in all Source games. cl_interp_ratio. trash Mar 20, 2017 @ 4:00pm. Thankfully, this is easy to do. Scripting is the use of configuration files (. engie's anger allows him. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. Before, I was able to set cl_interp 0 to 0, and it would be at 0. cl_updaterate 60 // interp is the delay between packets // using interp ratio is more accurate than setting it manually, // so set it to 0 to make this happen: cl_interp 0 // There's 106 packets per second // And packets could be a max possible size of 1288 bytes: rate 136528 // still enable splitpackets: net_splitpacket_max rate 136528. 4ms lerp are placebo you're still forced to . 1" (Default 0. and abusing lag to score stabs you didn't deserve is not a good way to learn spy. 0303 (for hitscan classes) cl_interp . 15 cl_cmdrate 66 net_splitpacket_maxrate 50000 net_chokeloop 1 net_udp_rcvbuf 131072 net_splitrate 1 net_queued_packet_thread 1cl_interp 0. The second number is cl_interp_ratio divided by cl_updaterate. 034 in your autoexec. 030303 (lerp: 30. cfg. However, there's usually a 0. cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_updaterate 66 rate 196608 cl_smooth 1 cl_lagcompensation 1. Additional context my internet is so bad my game extrapolates even with 45 ms lerp. Members Online • AAAAAAA_AA . Community News tf2pickup. As a result, when you choose that crosshair from the Options window,. 000000 max. The text was updated successfully, but these errors were encountered: All reactions. < >Apologies for the weird glitches, obs really doesn't like recording tf2 directly for some reason, will have to fix later. gg So for example default setting for TF2 for interp is “cl_interp . Go to tf2 r/tf2 • by. 0134 cl_interp 0Add a Comment. 1) cl_interp_ratio "-1" posted about 5 years ago quote • multi-quote • link #2. Also keep a backup of your old and current config files. Just drag the downloaded file into your tf/custom folder, and mastercomfig takes care of the rest. // display, they are useless. 0325. 88. Interp difference between hitscan and projectiles is odd, the most ideal settings that are used for hitscan are the following. Ok you can do this in console before you join a game, when you are dead in spectate or just waiting in spectate before picking a team. I think it was the interp ratio divided by the cmdrate or something. 0325 cl_interp_ratio 1 rate 60000 cl_updaterate 66 cl_cmdrate 66. For some reason when ever I load up tf2, put the code in console then close tf2 and check to see if it saved and it did not. 2. 0152,使用枪械类兵种的最佳参数为:0. 01 in my config, respectively. И если мы удвоим все данные, реальная задержка будет. rate 128000, cl_cmdrate 128, cl_updaterate 128, cl_interp 0, cl_interp_ratio 1 You can type the same thing above without the values to see your current default first before adjusting for a comparison. RADAR-MAN • 8 yr. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. GitHub Gist: instantly share code, notes, and snippets. cl_interp : 游戏数据在你 游戏 客户端中表现的微调(笔者认为做画面上微延迟处理) ,这个功能会完全影响到你的“手感”,被公认为使用飞行物武器如士兵、爆破手的最佳参数为:0. (Bump it up to 3 if your net connection is bad enough that you're still having problems at 2. 01 makes it easier to reflect as a pyro, but didn't elaborate further. You are just salty cause you can't play under cl_interp 5 :)A moderate, consistent framerate is much more. 015152 wich loads of people claim to be the minimum. What is the best cl_interp for each class? Obviously projectile vs hitscan. cfg in Team Fortress 2/tf/cfg. I recommend typing them in. TF2 has a server tickrate of about 66Hz, which ends up giving us a minimum interp of about . 033, but recently i noticed my shots weren't firing as fast as the interp setting so i checked my interp this is what i got cl_interp "cl_interp" = "0. your console will then show cl_interp as 0. JaditicRook • 6 yr. Beginners will have a difficult time using it. . And what do you think about this: ONLINE default interp (0. [deleted] • 6 yr. 15152) but in the nat graph it says 30ms, that happend when i. 0152 Maximum updaterate/cmdrate are 66 because server’s tickrate is locked to 66 in TF2. e. cfg: cl_cmdrate 66 cl_updaterate 66 cl_interp_ratio 2 cl_interp 0 rate 66000 Now, start TF2. 1. 1. #8 freemium 0 1d › RGL S11 Main Grand Finals: #1 WANG GANG vs. cl_interp 0 is not the min. Change cl_interp to 0. Once cl_smooth 1 is set, the STV or . 5" I have heard plenty of people complain about it and how it is abused. tl;dr. 02 ect. cl_interp 0. cl_smooth 0. 033" in all the others and that will work fine (Although I wouldn't necessarily recommend using 33ms on every other class, that's just hypothetical). 1. cl_interp 0 cl_interp_ratio 2 rate 60000 cl_updaterate 66 cl_cmdrate 66 Or if you play on community servers often then set it to cl_interp 0. You can not get away with this in TF2. and for what is this interp comands?? It reduces the interpolation between the enemy model and what you see. ago. He could be talking about a cl_interp for better connection and not laggier. i have the answer (orginal meme by r/RichterOvertime) But the hole where you put shells (sorry, don't know how it's actually called) is the same size as on the stock shotgun, as well as shells. interpolation period = max( cl_interp, cl_interp_ratio / cl_updaterate ) You have cl_interp set to 0 so it is using the other side of the function. Type in cl_interp to see your current setting. . interp should be set to 0, it changes automatically depending on the server. dem files the game will appear to be choppy. Recent Discussion Reporting Misconduct in the Community 1 stream highlights 13151 Frag Clips Thread 9448 RESUP LAN 3 - LocalHost Philly Sep 30-Oct 1 2023 60 Mouse sensitivity randomly becomes faster mid game 3 worst steam profile 1525 Most of old visuals pack (works on serveme) 26 best pub quotes 1851 Insomnia 71 (7-10/09/23) - incl a TF2. cl_interp 0. 0325 cl_interp_ratio 1 rate 97000 cl_updaterate 6 6 cl_cmdrate 66 comments sorted by Best Top New Controversial Q&A Add a Comment. cl_pred_optimize 2. I. Along with this I have: cl_interp . While it might seem like you stabbed the Medic, they actually. If you don't know what you're doing at all, I. Subreddit dedicated to serious Team Fortress 2 discussion. You can safely go down to a lerp of 60 (use the following: rate 30000; cl_cmdrate 30; cl_updaterate 30; cl_interp_ratio 1; cl_interp 0. The default interpolation delay is 0. Default is 0. The second number is cl_interp_ratio divided by cl_updaterate. 0303). Some of us play in Australia. Team Fortress 2. but i just checked mine and it was set to 0. cl_interp 0. 0333 on some servers but i've only noticed it affect my lerp more than cl_interp 0. tf2 will still be alive by 2025. and cl_interp just put 0. 教学视频 csgo CFG 斗鱼零点 csgo职业哥设置 csgo视频设置 csgo深度优化. It draws both the hitbox with normal ping, and the one with like 1000 ping. cfg, paste it in the same place, rename the copy to autoexec. the default is . cl_updaterate 66. Team Fortress 2 > General Discussions > Topic Details. Cl_interp easily replacable with ping, you could like limit cl_interp values but people who like abusing this can just play at high latency servers. It depends on your interp settings actually. Reply. Projectiles are checked server-side, which means you want the newest. 0152 hitscan = . If I play with a high cl_interp value (let's say cl_interp 0. My recommended settings (assuming you have a good. At 66 ticks (controlled by update/cmdrates) the server updates the client 66 times per second. 0155 //Projectile weapons. 0303 on bad connections = . default cl_interp_ratio = 2. I decided to visit Brazil and play TF2. cl_interp 0. alias net_soft "cl_interp 0. JaditicRook • 6 yr. This is wrong -- frames are used for much more. In your case, that's 1 / 67, or . Tried without the - and I dont know what am I doing wrong. lower is better, just do cl_interp 0. // Also, use this on things that "can not" miss or are especially susceptible to "shitreg" for you, meaning sniper rifles and (for me) scout weapons. The cl_updaterate, cl_interp_ratio, and cl_interp ConVars control interpolation (and lag compensation) in the following relationship. 5, 2. This is the exact description you get in. Jul 17, 2017 @ 6:02am Please elaborate. dem files. Mastercomfig is a custom created config that handles graphics and networking settings to make your game run as smoothly as possible. I think that it's important to get more people into spy and hopefull. Pretty-Buy7692 •. So since i put some of b4nny's configs in mine, my tf2 has been acting wierd, including laggy sentries. Drop it down to 1 _only_ if you actually know what you're doing and why you're. (cl interp, ratio, mat phong and showfps). 0152 + cl_interp_ratio 1 is often used for projectile classes but can cause packet loss. 033 for hitscan is recommended though. 01 //cl_updaterate 40 //rate 35000 So with, I think, the first one I get the 15. It will usually have (def. autoexec. 3. cl_interp : 游戏数据在你 游戏 客户端中表现的微调(笔者认为做画面上微延迟处理) ,这个功能会完全影响到你的“手感”,被公认为使用飞行物武器如士兵、爆破手的最佳参数为:0. You can change your lerp time by using console command cl_interp <time>, where <time> is lerp time in seconds. you can see your lerp by typing net_graph 1, 2, or 3 (i recommend 3) XanderKage (Topic Creator) 12 years ago #8. A common. i'd just place it in whatever folder in. 0152 rate 60000this is a you problem. 000 but the server has temporarily restricted it to 0. If your cl_interp is high, the movement of your enemies will be smoother and therefor easier to hit, which is good for hitscan because it's checked client-side if you hit or miss their hitbox.